i didnt really intend for this blog to become almost exclusively bloodborne but this is a much more permanent and easier to access place for this kind of information for people who do want to seek it out. anyway using Methods and Resources, i have been ripping apart bloodborne models from the ps4 disc and putting them back together very poorly in blender.
WARNING: my colors spaces and shaders are not lore accurate; i’m just not knowledgeable enough with 3d to achieve that. they are not completely wrong, but they are likely to be noticeably “off” from bloodborne “canon”.
i spent a lot (A LOT) of time struggling with the various (and genuinely very impressive) tools available for futzing with fromsoft files, but none of them would load the textures, even with lots of messing around. as a result, the process is annoying and takes a lot of time “by hand” to do across like 4 different programs. if you try to request a model or ask me how i do this i will drive to your house and spray you with a hose until someone calls the police on me. i don’t have anything better going on so don’t try it, buster!
now check this out:
the first endless and eternal struggle was simple: i just wanted to peek at the unused “moon” skin for the scourge beasts. this was the result of several hours of honest effort. she’s beautiful, but not what i wanted.
several very specific blender tutorials later and i did it.
uhhh. sort of! here’s what i assume is the more lore accurate coloring from bloodborne-wiki:
mine looks a little too “attack the block” instead of the signature moonlight great sword coloring. but i was excited enough i gave him a photoshoot.
some other finds include: a hank hill ass and the space pope.
the big mergo’s attendant was chosen at random, and i was surprised to see she had this weird unused skull item. this color is unaltered, its very bright blue and blonde hair. really weird.
they also have an ass.
i was going through the object files while eating a snack last night and found one of the weirdest/stupidest things ive ever seen. all the files are like in the 1KB-5,000 KB range except for this 44,000kb monstrosity that im pretty sure is the carriage the cramped casket jumps out at you from in yahar’gul. i have no idea why its this complex lol.
but it had a bunch of shit inside as well. it looked like a mix of stuff layered on top of each other that was used and stuff that wasn’t or maybe was used in like, a promo at one point. peeling away layers revealed that the interior of the stupid thing has fully rendered lanterns and fire (????????).
after all that was stripped away there was a. pile. of 6 coffins. this shit made me laugh ngl. so i removed all of the coffins blocking my path (common bloodborne problem)
underneath i found what looks like a breakable incense (?) pot and some gravestones and some other shit. there were still a bunch of layers to turn off so i kept going.
i don’t remember this rose being used anywhere.
underneath the huge pot was a little statue and a lamp on a chain
and underneath that………..
was a thing
i have no idea. it looks like a hole. it doesn’t look like anything. i think this is one of the funniest things to hide at the center of such a needlessly complex collection of assets: a thingy
then i remembered the whole reason i wanted to do all this. and yes, the slimy crawler enemies ARE distended torsos and breasts.