here is a recap of the state of affairs when it comes to the chalice dungeons: byrgenwerth scholars discovered the pthumerian underground labyrinth, wherein they discovered the holy medium ritual blood and the pthumerian labyrinth chalice (currently being worshiped in old yharnam). by combining these items at an altar surrounded by candles, a process called “communion”, (a play on both the catholic act of eating the body and blood of christ and the healing church’s attempts to communicate with great ones) they were able to enter deeper parts of the labyrinth via the same sort of teleportation used by hunters to get to and fro, by passing through the nightmare. that black garbage below is nightmare mist. there’s a few more times it shows up later where it continues to establish itself as the substance the nightmare is made out of.

by receiving communion ( from the labyrinth (not “taking”, specifically the language used across translations makes it clear that the act of communion is bestowed) hunters and prospectors for the church could explore more dungeons and could stock up on the rare materials for more communion which meant growing closer and closer to the great ones. the healing church doles out blood so that hunters can continue to explore the dungeons and open deeper seals in the labyrinth: “blood ministration is, of course, the pursuit of communion”. of course [leans over to you] what the fuck is he talking about

after being temporarily sidelined by beasts in central pthumeru, the church rallied and carved through the remaining layers. more chalices and labyrinths were discovered including the hintertomb, a peripheral dungeon of lesser, more informal graves. the hintertomb and the “entrance” (like the collapsed cave in cainhurst) in the forbidden woods near byrgenwerth was flooded with a toxic sludge by-product of decomposing great ones.1 that’s the most exciting thing about the hintertomb. awful place.

hunters with interest in the arcane passed through the lower pthumerian labyrinth and left one of their tools behind. 2 upon reaching the third (and usually final) layer of the dungeon, the tomb prospectors ran into one of the most inconvenient lore discoveries of all time: rom the vacuous spider. if we’re following my chalice dungeon progression theory, rom would be the first kin they encountered with a corpse that didn’t teleport back to space after it dies. don’t worry about what a kin is for now. the loosest explanation is that it’s a mid-step between human and great one. we will get deep in the (milk) weeds of this later.

we should talk about what little we know about rom here because i think it might be relevant to the current point in the timeline. i’m not going to pretend like i understand rom though. she3 is one of the least comprehensible aspects of the story by a wide margin.

 

 

we’ll start with a view of what you see when you run into this weird lump in the chalice dungeons rather than the base game. she’s the big weird lump covered in shit. the little white faces around her are her nasty little romlings (“children of rom” officially”) whose special power is doing 10000000000 damage per hit. the hunter shrugs off the huge meteors rom summons out of the sky to crush you but when a bug touches them they die instantly. same, i guess.

no one likes that rom exists in the chalice dungeons, me included. not only because she’s an absolute slog to fight (made worse by the fact that the fight takes place in a broom closet with pillars that block your swings) but like, why is she even here. she’s in the game later as a (equally annoying) non-optional boss battle that drops the game into its third act and ends up probably one of the most consequential encounters in the entire game. her narrative purpose makes it weird to think there might be more than one vacuous spider named rom.

my suggestions on how to rectify this perceived inconsistency is pure cope but if it works, it works:

technique one – rom and ebrietas are no different from the beasts and are merely different species of kin. a rom. an ebrietas. however…this is kind of a big perspective shift in general as to how great ones are perceived. the wording on various items that reference these specific great ones would be rendered too awkward and the item description wording is usually deliberately precise to the point of being almost comedically literal. but rom and ebrietas ARE kin and not REALLY great ones, so its not nuts to suggest there might be more than one that was “made”.

technique two – there’s nothing that indicates that the chalice dungeons are a nightmare/dream/time travel or that the great ones have a separate “consciousness” that exists only in the tombs (wtf lol). but perhaps the purpose of the repeat fights is a more direct and unsubtle part of the process of retracing the historical journey taken by the first tomb prospectors. as a result of time constraints/choices, they shifted focus away from boss fight challenges4 and more original bosses to instead try to establish where base game monsters originate. rom came from pthumeru. this is the information the game is trying to deliver and here is how its going to do it. inelegant, but we’ve had worse reasons for fights in fromsoft games.

i greatly dislike the explanations people come up with for the chalice dungeons involving “consciousness” or “different planes of reality” or whatever. its more intellectually honest just to say that that they were subject to the treatment given to all games during the fromsoft dev cycle than it is to just invent a new plot mechanic out of thin air. in the end, what we should be extrapolating from this stupid encounter is that rom, or knowledge of how to “make” rom if there’s more than one, came from the pthumerian labyrinth.

okay, let’s ACTUALLY talk about rom. we can get into the details and the nitty gritty here so we have way less to cover by the time we actually reach her in yharnam.

WARNING: WE WILL NOW DISCUSS A SPIDER-bug thing!!! THIS INCLUDES IMAGES!! there will be no irl images of spiders but still: READER BEWARE!!!!

ok now let’s get a close up.

hmmm. yuck.

most of rom doesn’t make a lot of sense to me and what little i can discern doesn’t really elucidate things any more. her tail (left) has a superficial resemblance to the fiddlehead fernsfound around yharnam. i do not know what the plants are growing out of her body and do not think it appears anywhere else in the game. the plant-y bits glow with an eerie white light. the rest of her is dead, cracked, grey, and shriveled. there are deep holes in her body on her flanks and her legs are tiny, ant-like. at a certain point her body becomes segmented, and those segments are peppered with dark eyes that continue to dapple her calcified, pale, helmet-esque head.

her eyes are dark (but pupils can be discerned!) and her mouth is perpetually gaping and open. her nose, while askew, can be discerned with careful observation.

she drops “kin coldblood” upon defeat, . her little romlings drop “madman’s knowledge“. they are truly less vacuous, i suppose.

here’s the canon on rom: she is NOT!!!!! a byrgenwerth scholar! this is an early theory that everyone ran with for years until very recently when it was pointed out that literally nothing says or implies this. if anything, given her location in the pthumerian dungeons and her facial features, more evidence points to her being of pthumerian origin.

rom is kin. officially. i’m putting my trust in the brave soldiers of the bloodborne-wiki who are willing to crunch the numbers7 that i really do not want to. however, rom has an unusual quality for a kin: most kin bleed a smokey grey color (pale? not pale enough…). rom bleeds grey from her head…but her body bleeds red! this is, curiously, a quality not unique to rom. but it’s very rare for a kin.

she is “vacuous” meaning stupid, not empty. this might seem like a weird distinction but in other languages she is something like “rom the idiot spider”. this matters i guess. why are they so mean to her…..consider this: rom’s eyes are on the outside. she probably does not have eyes on the inside. vacuous indeed…

you will find a corpse/statue later in the game that resembles rom. that corpse is NOT rom!!! it has a full set of much larger legs!! we can compare her to one of her romlings and see that she’s missing her legs and her sickle arms. i assume they took them to keep her from wandering too far.

the holes on her body are NOT where her legs used to be!!! the romlings have them as well and their big legs are attached to their underside!6 the holes were probably eyes harvested for byrgenwerth research. that would make rom and her kids have an appearance similar to brains lined with eyes…no?

maybe. there’s a common theory that rom and the romlings are cocoons (they could be both eye gardens AND cocoons!) to facilitate the transformation of others. there’s no proof to support it…but there’s NO proof to NOT support it. there’s plenty of references to the concept of metamorphosis, including two runes named after the concept. keep it in mind for the next page i guess.

rom has an (latent?) ability that is not expanded upon well at all during the game and the execution of which was so baffling it left people confused as to what even happened. she hides rituals(?) by obfuscating evidence of them occurring. two different notes in yharnam describe the byrgenwerth spider of “hiding all manner of rituals”. information so nice, you repeat it twice…how she does this is a complete fucking mystery. illusions are not well understood and are utilized in the stupidest ways possible. in the base game, there’s a ritual actively being hidden, explaining her presence. but underground there’s nothing going on. she’s just the final boss of lower pthumeru.

 

 

 

 

 

 

 

hold on, why is there another layer in this dungeon. don’t they stop at 3??

wh-

 

 

 

 

 

WAUGH

AAAH

the bloodletting beast is a grotesque abomination cut nearly in half from the efforts of the previous prospectors. your hunter will eventually succeed where others have apparently failed; his grotesque wound does not seem to bother him outside of forcing him into a hunched posture. bare patches of flesh hint at the origin of the beast (pretty pale arm on the right…! the fur is silver as well, but dark from being matted with blood). his eyes are not just closed, but he’s blind. you can hide from him in plain sight by standing still far enough away.
 
his name in the JPN release is “host of the beast blood”. behold! the origin of the beast blood! the bloodletting beast!
 
you would never be able to hear it unless you hacked the game…but the beast’s body periodically gurgles as though something within is writhing with purpose…alert and alive.
 
 
well, anyway. what’s going on ABOVE ground?


 

1. the slow-poison causing goo in the forbidden woods is odd and has a milky appearance, but i can’t tell if that’s just fromsoft water texture quality lol. the poison pool colors in other places are inconsistent: isz and the nightmare frontier are opaque navy blue, inside the hintertomb its just kind of mud colored, pthumeru has oil? who knows. thanks for reading this note about goo. oh, also the forbidden woods goo that’s the likely the entrance to the hintertomb contains arcane, “nourishing” and rapid poison inducing blood gems

2. it’s an awl for some reason. your guess is as good as mine as to how this one works. cow tools.

3. confirmed by miyazaki in an interview.

4. this incredible lance macdonald vid shows off the cut content for the chalice dungeon bosses, including a cut boss rush mode….don’t even get me started on how mad i am this didn’t make it in. they really want me to do ALL the chalice dungeons AGAIN to fight yharnam?! there’s some wild shit in here but focus on the amount of cut shit instead of the contents for now.

5. the ferns were at one point going to be of some importance. they can be seen in some environments, such as yahar’gul. means jack shit to me though. some enemies in the chalice dungeons have a hysterical animation where they eat grass and heal though. its VERY rare and VERY stupid looking. hold on i need to eat this honeysuckle to restore my whimsy

6. trying to get a clear picture was impossible so you’re going to have to “trust me bro” with this fucking blurry ass screencap

7. kinhunter blood gems have become the definitive standard on what is or isn’t kin. if it takes bonus damage, its kin.

these are things i’m not going to argue about, im not going to fold into my theories, or are just concepts that have been mistakenly passed around as fact. READERS BEWARE!!!!: i am a hater. if i trash something you believe its its only because you are an evil person who is bad. just kidding…..looks away mysteriously.

this section is much more informal than the history parts, which are heavily cited. sources: trust me bro


“it was all a dream. the nightmare, the waking world, none of it is real.”

this theory sucks so bad and you know it. not only is there nothing to back this up, its used as a cheap cop out to explain away perceived plot inconsistencies or any information that doesn’t make immediate sense. its trite, its boring, and super mario bros. 2 already did it best.

“the chalice dungeons are dreams/nightmares/overlap with one or the other and that’s why you fight repeat bosses in there”

i’m pretty sure this is a multilayered misunderstanding. its a case of bloodborne being a video game with realistic limitations and some lore misreads. the isz chalice says it overlaps with the cosmos. the implications of what crossing with the cosmos means is not clear other than what we see on screen and experience with our own god given eyes and hands; as far as i can tell it just makes things blue and moldy. combine this with the ambiguous notion of “slumbering Great Ones”.

ill say it again in the actual essays but heres how i view “slumber”: the reason the game calls the absence of  the great ones “slumber” is because of the whole dream theming of the game. but the reason why they “slumber” is individual to each instance. kos died from unknown causes, the great ones of isz just fucked off somewhere and left ebrietas home alone while they went to paris (but presumably died), the great ones of loran are dead or pushed out. so on and so forth. but they aren’t REALLY dead. they’ll re-awaken, some day. that’s what it means to slumber.

they’re fake dead. like you, the hunter. they’ll be back.

“_____ is based on/a reference to h.p. lovecraft/other real world fiction!”

probably not unless you’re talking about berserk, jojo, d&d, and magic the gathering. or paris, france. fromsoft wears its references on its sleeves. its not subtle. look at these cards from innistrahd lol bruhhh no way lol

you should also take a look at a “brotherhood of the wolf” (2001) and “bram stoker’s dracula” (1992). sometimes they just steal ideas entirely. i forgive them forever.

if anything it’s a wonderful positive that bloodborne steers away from the lovecraftian standards of cosmic horror. look, we all went through our horror dork phase where we got really into weird (as in the genre) fiction and thought cthulu was the coolest shit ever and then eventually found out about lovecraft’s cat’s name and discovered how metaphors work and who he was REALLY writing about. the man did indeed lay the foundation for far more interesting people to build off of. but the man himself doesn’t just suck because he’s a level 99 racist, he’s also unbelievably boring and rote. “omg could this be nyarlathotep?!” no!!!! lovecraft describes his monsters in either the vaguest terms possible or racistly!!! no exceptions!!! his descriptions apply to nearly any monster!!! and even if it was, so what!!! what would that even mean in the world of bloodborne?? why would that matter! what would that tell us about the setting, characters, or motivations!!!! all you did was use your pattern seeking monkey brain to compare two things superficially!!! AAAUGH!!!

bloodborne was obviously influenced by cosmic horror conventions that sprung up from lovecraft’s writing. but there is nothing in the game that is meaningfully comparative on a 1 to 1 basis.

“oedon is _____!”

his name is formless oedon and he exists only in voice, lacking a form. if you ever say this dumb shit to me again i will flip you around like a switch blade.

“bloodborne takes place in the demon souls/dark souls universe!”

i’m going to slap you. i don’t care about the umbasa! forget about the umbasa! let it go!

“rom is a byrgenwerth student!”

ok this one is fair because i didn’t even know this until i started writing this whole thing. but there’s absolutely nothing that suggests that rom was a human, let alone a student. hm!

“the blood you get from the women is menstrual blood!”

hey pervert, you pull it from adeline’s arm in the dlc. unless you have a serious misunderstanding of the MOST basic female anatomy the answer is “no its not what is wrong with you”. do you think arianna just pops a squat and what. pisses it out? into a vial specifically made for intravenous blood collection irl?? do you think all the girls in yharnam have their periods synced? someone should kick you. you know what, i’ll do it

“________ happened because (total conjecture)”

sometimes scary things happen because it would be scary if they happened and there was no rational explanation. its kind of important to keep this concept in mind lol

“viola’s body disappears after you kill mergo’s wet nurse!”

no it doesn’t.

“ebrietas is the source of the healing church’s blood!”

timeline doesn’t add up on this one. the old blood existed long before the choir found the isz chalice. im going to read this sentence to a normal person and demand they tell me what they think it means.

“the healing church poisoned old yharnam in order to trick people into using the old blood!”

why. like i understand why you would sicken a population for financial gain, but what was step 2 of the plan. why would they poison them with something the old blood couldn’t treat if the point was to show off the healing power of the old blood. this stupid theory makes no sense lol. its based entirely on someone coming to the conclusion that the water of old yharnam was poisoned purposefully based on literally nothing. why not just give out free samples like dealers do. some suburban dorks came up with this theory, they don’t know how a good scam works

“with 0 insight, micolash won’t be able to jump through the mirror!”

sadly, not true.

“the laurence in the hunter’s nightmare is a projection/his soul!”

why is laurence the only character who gets single out for the catholic hell treatment that shows up nowhere else in the canon. why would the mechanisms for him being pulled into the nightmare be different than everyone else. like i know he’s important in the canon but who did that to him lol. kos? how?

 

 

anyway, let’s get on with it

explaining the fromsoft game design ethos and the perils of taking shit too seriously

if you’re reading this hopefully you know the basics: in nearly every soulsborne fromsoft game you play a no-name nobody of no consequence who gets dropped into the world after watching a single cut-scene that only kind of make sense. by the time you arrive the world is dying, but you don’t know that (yet). the game mechanic of starting over from the last checkpoint is baked into the fiction with an in-universe explanation. you glean information about the world from the item descriptions, which will describe the purpose of the item within the fiction as well as its purpose to you, the player. the descriptions will drop references to people and concepts that mean nothing to you but must be commonplace knowledge in-universe. then you run around and do a bunch of things that don’t seem to have much if any connection to each other and watch some even more confusing cut-scenes. then it ends and you don’t know what happened until you think about it in hindsight and decide to start a new game plus (NG+). there is a guy with a big arm. these are the core elements of the fromsoft playbook.

the joy comes from slowly untangling information from more than just descriptions. there are environmental clues, audio references, hidden details in nearly every facet of the world they carve out. you can draw out a pretty good understanding of what exactly made everything so fucked up if you care (a.k.a. if you are insane). i swear to you there IS information to be gleaned!! its real and its out there!!

HOWEVER!!! YOU MUST ALSO BEWARE THE BASTARDLY TRICKS OF FROMSOFT!!!!

my first fromsoft experience was dark souls 1, not demon souls, so here’s the trick i was exposed to: during character creation you choose one “starting gift”. the descriptions are so vague as to be near useless, so if its your first time playing and you don’t want to look it up, you would have to intuit the importance of these items on your own. i think we all agree that most games would offer something of equal use or value for all gifts. dark souls does not do this.

the goddess’ blessing, black firebomb, and twin humanities (description: Tiny sprite called humanity. Sometimes found on carcasses. this means nothing to you) turn out to be very common consumables. the binoculars offered on the gift screen are the same as an in game pick-up near the hub area about 15 mins into the game. these are worthless, or at least options with a really limited lifespan. the tiny being ring at least gives you an actual semi-permanent health boost even if its is truly pathetically tiny. its also useless because it mostly just takes up one of your ring slots.

which leaves the old witch’s ring, the pendant, and the master key. the master key rips but its only really useful on new game plus or for experienced players who already know what doors it opens and what to do with those open doors. the ring (with a description that reads simply, “Gift from a witch. Ancient ring with no obvious effect“) allows you to talk to a character about 40 hours into the game and literally nothing else. you get nothing for it but dialog, and its not even especially revelatory.

which leaves the pendant, which fromsoft game director and foot quality inspector hidetaka miyazaki stated he would choose at the start of the game. it has the description:

A simple pendant with no effect.

Even so, pleasant memories are crucial to survival on arduous journeys.

it does nothing. sometimes it can be an item drop under certain circumstances but they aren’t remarkable and aren’t any less revelatory.

people have datamined the game to hell and back looking for what secrets the pendant might be influencing within the game code. people would tell the most outrageous, 1999-video-game-era lies about it unlocking a new ending or that you had to play until “the final BG+”, which is not a thing but it is a hilarious time waster. when miyazaki had to come out and say he was pranking everyone and we all got owned, then the community turned to trying to come up with tortured lore explanation of why the pendant was actually SECRETLY SIGNIFICANT. for a period of time it seemed unthinkable and impossible that the item’s purpose to simply to impart that fact things were once good in lordran and now they are bad. no!!! every single thing is the most important thing or else they wouldn’t have included it!!!! the pendant was velka’s and she used it to make solaire forget he was gwyn’s first born and priscilla’s father!!! the pendant is the dark soul!!! the pendant will solve the game and all the problems in my life!!! aaah!!


how do we know what information to value? how do we determine the line that differentiates realities of the medium (re-use of assets or use of stock images) from an intended message (re-using assets to establish a relationship between two spaces)? obviously without interrogating the entire dev team over every single byte of information in the game, we are never going to get an “official”, objective explanation. and we don’t need, want, or deserve one. the ambiguity is the charm point. the fun is in trying to peel the layers back and doing the archeology yourself. when investigating, its your own responsibility to not get so caught up in the weeds that you lose sight of what the point of your exploration is: what information is trying to be conveyed to me, and what does it mean?

we are all overthinking this, of course. there is no way that the dev team purposefully accounted for every plot extrapolation now treated as common knowledge in the community. whats been cobbled together is a tightly bundled collection of intent, happy accidents, and a willing suspension of disbelief on behalf of the player base to overlook contradictions or obvious last minute edits to the entire plot and game structure. bloodborne is not a complete story and any attempts at objectivity is an exercise in frustration. what i’m writing here is my best guess at an explanation using primary resources (item descriptions and information within the universe to draw conclusions), datamines, and community guides where more patient people than i have recorded the raw gameplay numbers. i will also try to concede places where what happens is obviously just a product of being a video game lol.

my overthinking is based on 2 things: the content of the game primarily and cut content second. cut content is examined in the context of how it may have influenced the game and what that means for the story that remains. as i edit this thing i will try to correct myself away from using cut content entirely as the basis of a theory, VERY special circumstances excluded. i am trying to keep my speculation limited to the most objective information. otherwise, i’m just writing fanfiction, right?

thank you very much for a-read my post,

mario bea

 
 
 
 

around this time, some jag-off named logarius and a band of “executioners” (a faction you can join in game) traveled to cainhurst castle and slaughtered the inhabitants, the dreaded royal vilebloods of cainhurst. the inciting incident (or so says alfred, a heavily biased source as hes the only executioner in the game, uh, with lines anyway) was an unknown scholar who “betrayed his fellows at Byrgenwerth and brought forbidden blood back with him to Cainhurst Castle“. the blood “threaten[s] the purity of the Church’s blood healing” although it’s not explained how or what the fuck they’re talking about. according to alfred, logarius stayed behind to prevent the undying and unkillable queen from regaining power and corrupting all the blood with her stank.

to determine when this happened, i had to remember the stupid secret type of damage they don’t tell you about in the game for some reason: righteous damage. righteous damage only affects enemies found in castle cainhurst (and also the one labyrinth ghost enemy, but i assume that’s to underscore the cainhurst/chalice dungeon connection) and can only be found in weapons carried by church members. therefore: its reasonable to assume that the raid occurred after the foundation of the healing church trick weapon workshop where the majority of those tools came from.

i need an image to break this up so check out the most fucked up, non-snake related map in the game:

Image

 

for a company known for its cohesive maps, this is a fucking insane series of choices. i understand annalise needs to be trapped but what the fuck is this room. why is it up here. why is it magic. why is it like a hoarders nest full of the same 4 statues found literally everywhere on this map. this truly is the most mysterious game.

everyone and their mother has a completely baseless and improbable theory about who the culprit was or if there even WAS a rat at byrgenwerth- so of course so do i also. let me work my way over there.

the executioners have a rune too, “radiance”, which is unusual for its description specifying that caryll had already discovered the rune before the executioners adopted it as their own. there is no mention of this process on the “corruption” page, nor on the remaining covenant runes discovered by caryll. “radiance” is also present on the astral clocktower, “corruption” is not.

tensions between the royals of cainhurst (who no doubt felt entitled to the magic blood and already had systems to deal with it) and the healing church (which was distributing it to the masses as a cure-all) must have been untenable once they both realized what the other had. with the vilebloods gone, the church would have (and did have) unilateral control of the ministration process. i wonder if a certain byrgenwerth educated runesmith was invited to castle cainhurst or traveled on their own, only to discover during the runemaking process that the “old blood” from the labyrinth and the blood in the veins of the royals were one and the same.

all but one royal was slaughtered: annalise, queen of the vilebloods. they locked her in a silver helmet and, as the story goes, logarius martyred himself to ensure that annalise could not escape. he sits on the roof, wearing the crown of illusions and keeping vigil against those who might be tempted by her corrupted veins.

HIGHLY SPECULATIVE POSTING FOLLOWING:

this shit doesn’t make any sense.

most people agree (or can at least see the argument) that it might not have gone down the way alfred believes. alfred wasn’t there himself so what the hell does he know. i think he only knows the version the church told the public, which is contradictory and confusing once you set eyes on the martyr himself. this shit right here, specifically, with logarius’ purpose and relationship to the church is where you can really feel the last minute story edits lol.

first of all, there’s a lot of cainhurst cut content we need to address: there were knights and horses, a really gross reward for the vileblood covenant (a yucky bloodclot from annalise that would have had the same healing power as arianna’s blood, just in case their connection was somehow too subtle), a “king in blue”, and weird additional kings (multiple) labeled “king ghost low class”. 

logarius himself is labeled “king reaper” in the game files; an appropriate moniker for a man wielding a scythe who looks like a piece of jerky. he’s decked out in chains and jewels and is wearing an impossible to miss bejeweled crown. this look is in near complete diametric opposition to the statue of him where you meet alfred at the beginning of the game. this is clearly not REALLY him. he doesn’t look like this! the only thing they got right was his height. (brightness and contrast adjusted)

 

he might be in bad shape from being freezer burned, but it’s not a leap to assume that logarius is a pthumerian based on his appearance. besides the slack jaw and tall, thin frame, his clothes have a lot of similarities (besides color) to the pthumerian elder and pthumerian descendant. so why the fuck would he be throwing down his life for the healing church? like, what’s his motivation?  what’s with the shitty crown that only opens up one wall? even if he couldn’t kill annalise, why didn’t he smash her into bits like alfred, destroy the crown and brick up the wall??  is he STUPID??? (GAME THEORY)

i dunno. i’ve been pecking away at this and i feel like i’ve carved out a semi-agreeable interpretation that kinda holds water. this is REALLY reading into tiny details. and it’s predicated on the idea that EVERYTHING the church said about cainhurst was a lie, which might be too much of a stretch, even for an organization within the fiction that is known for stretching the truth. one point in my favor is the weird quote the executioner’s garb attributes to him; if he’s a pthumerian, he didn’t fucking say that. what he probably said was “HURRAGH” or “HAUGHH”.

anyway, consider this: every time the game refers to the executioner covenant/church group, it capitalizes it. Executioners. i don’t because i’m lazy. this is consistent across every item description and in game dialogue1. so there’s truly only one item that sticks out because it does not capitalize the word “executioner”. multiple times.

 

the gloves have the same unique red skull magic that is exclusive to logarius himself and the breaking wheel (a real life execution method) named after him. could these not be his gloves? was he the royal executioner? for who? his clothes and weapons would suggest he came from the pthumeru chalice dungeons. and he’s not the only Executioner in the chalice dungeons: meet “queen killer”, a boss summon and friendly npc. yes hes a reference to the classic fromsoft “naked guy with a big weapon” thats in every game. but hes also a pthumerian (or as close to one that can be made in the character creator) under the ardeo2.

 

were all of the executioners pthumerians? no idea. like alfred, i wasn’t there either. if so, it’s odd that ludwig admired them so much that he based the holy blade uniform on theirs. and its double weird that one of them tries to help you kill queen yharnam in the chalice dungeon.

but for now let’s operate under the assumption that logarius, at least, IS pthumerian and from the chalice dungeons. after all, everything from his neck up bears an uncanny resemblance to the chalice dungeon material sage’s hair. right down to the crown. sage’s hair is dropped by the scariest motherfuckers on the planet who are found only in the chalice dungeons. the item description states that the skulls they drop are “a body part of a saint, sacrificed by the Healing Church in their search for Truth”. dunno what that means; maybe they were hacking up the bodies for similar reasons as everyone in the game who is disassembling people. maybe its to access the chalice dungeons. maybe its to do magic like the ritekeepers. those guys have the sage’s wrist in one hand and a (less specific, child-like) skull in the other.

but between the cut ghost kings from several paragraphs ago (who has multiple weapon variants) and these skulls-wearing-crowns drops, we at least have an explanation for why alfred has his own crown at the end of his questline (i dont know WHY he has the crown but that’s why a second one could exist; otherwise i don’t know where he got a second magic crown); more than one royal looking crown exists. logarius’, however, is specified to be “THE old king’s crown”. it bears strong resemblance to the sage/saint crowns to underscore their relationship, but the crown of illusions is specified to be the crown of THE royalty.

so: why would logarius, a pthumerian royal Executioner/executioner from the pthumeru labyrinth lead a band of masked allies to castle cainhurst, kill everyone except for annalise, and then choose to wear the crown while on rooftop guard duty to make sure she never escapes? my best educated guess is that it was a coup. as his filename states, he is a “king reaper”. he “donned the crown of his own volition” after wiping out the old king3 not to keep annalise at bay4, but to keep others from discovering her potential to have a “child of blood”. logarius worked “for” (with) the church to take advantage of their agenda. this is also why he gets up to beat the shit out of you no matter what you’re wearing5. he doesn’t care who you are, he saw her first.

IF the church was involved (and i suspect they must have been for many things to make sense), i would think that logarius taking the throne instead of killing the final ultimate enemy of the church probably threw them off big time. imagine the church retreating, destroying the bridge connecting cainhurst to hemwick and telling everyone it was almost a huge success except they had to leave poor logarius behind because the queen is ummm immortal as it turns out. but don’t worry because he wanted to stay in order to save us 🙂 he wanted to. we won!

alfred’s dialogue dances around it, but “master” logarius might not actually be a recognized martyr in the church’s eyes the way that he is in alfred’s. in fact, alfred’s entire mission is to kill annalise so that logarius CAN be martyred. when he thinks he’s killed the queen he exclaims:

Well? Isn’t it wonderful? Now master can be canonized as a true martyr!

in the deepest depths of the labyrinth6, old hunter turned tomb prospector ludwig discovers three things that change his, and all of yharnam’s, fate forever.

the first is a sword with an initially unremarkable appearance. when called upon by ludwig, the sword would shine with eldritch moonlight, rallying his own spirits and those of his cadre of hunters who were drawn to his heroics (the sword would remain an iconic symbol of the church hunters). the second was found in conjunction with the sword; a rune meaning “guidance” that glows with the same strange pale moonlight as the sword.

and third, in the seemingly eternal darkness of his closed eyes, suddenly ludwig could see tiny flecks of light dancing in his mind’s eye. or perhaps, in his real eye, as the dlc he appears in establishes is quite possible (albeit with different result when a kos parasite is used). it is worth considering that ludwig’s mysterious and otherworldly “threads of light” that shook him to his core were something literal and physical, not figments of his imagination. something true, and real, and parasitic . a gift from the same pale moon that blesses his hunt

with gerhman hosting the hunter’s dream, guidance toward their ultimate goal from adeline, and ludwig going hog wild with his sword, the church became a force to be reckoned with. they were now healing themselves with blood that operates the same way that angel dust does, reviving themselves by way of the hunter’s dream, and began to ruthlessly enact a stranglehold on the city. it also began to confusingly split up into a million different subgroups which all began working in opposition to each other. we will, unfortunately, eventually need to discuss these groups and try to figure out what the fuck they were doing. mission: impossible.

as for gehrman, his story stagnates here until you, the hunter, arrive and drop kick him into the next millennium for being a shitty old bitch. trapped inside the dream, he did nothing but wait, and wait, and wait, and wait for help from his compatriots that would never come.

sucks to suck, loser. his only companion was his weird maria doll, which was given the gift of life in the contract he made with the unnamed moon presence. however, it lacked maria’s personality and spirit; instead the doll is obedient, subservient, and above all, an object to be used.

curiously, the doll is the only being in the game that bleeds white blood.

 

its not cum. grow up!
 

AND SO “the hunt” began as a yharnam tradition. it should be known that yharnamites are considered to be completely batshit insane people by the outside world so all of the deranged and anti-social behaviors of the church will be more believable if you understand that everyone around them is like “what the hell is wrong with those people”. if you try to whip the little sickly fella gilbert through his window he calls you a “yharno” as a slur lol.

without gehrman, his workshop was simply abandoned by hunters in favor of the remaining healing church workshop. this one produced a plethora of trick weapons with some unusual properties picked up by the executioners. silver, as it turns out, repels bad blood. this discovery may have been spurred by the unfortunate events that came to pass. but first…

1. fuck wait i forgot: there’s a generic enemy called “executioners” but its a case of really bad translation lol. they are supposed to be “dismantling men”. this is why you find them in places where there’s bodies to be hacked apart (hemwick, forbidden woods, yahar’gul) and why they’re dressed in the same cape as the butcher set. do not be distracted by this guy! he’s irrelevant and fits in fine with the story with that explanation!

2. despite the fact that you basically never see anyone’s face clearly in the game, NPCs all have unique face data. you can scrub through this video and see a wild variety, including a few that are supposed to impart that the character is in the process of transforming into a beast. not too far of a stretch to assume this is supposed to be read as a pthumerian.

3. presumably the “king in blue” whose color would match/complement annalise’s blue dress

4. she effortlessly makes us a member of the vilebloods because all you have to do is drink her blood; the mask has nothing to do with it

5. you can sometimes elicit different responses from NPCs if you are wearing church clothing

6. my guess is near isz, given this cut scourge beast intended for that chalice dungeon that shares a color scheme with the following items- and literally nothing else in the game

laurence, one of the byrgenwerth students, is the aforementioned brother who aspired to be a doctor, which makes his blindly optimistic interest in a magical blood from a hole in the ground that cures all your ailments much more understandable. this passion drove him to leave byrgenwerth with some of his associates in order to form their own research hall/church/punitive colony. he did not, however, totally abandon the eyeball-based research of byrgenwerth.

but first, he needed support. after establishing the church of the good chalice in old yharnam to show off his cool new chalice and blood, the church became wildly successful. the wealth of the church was such that it built an entire new yharnam to replace that old shitty one. the grand cathedral would act as the headquarters of the church and all of its eventual subsidiaries. above and behind the grand cathedral, a research hall of extremely dubious morality was built.

it seems yharnam has a lackadaisical approach to human rights and torture: the subjects of the research hall are criminals or heretics who cry out that they’re “guilty, they know” and they “won’t do/say it again”. i dont think there’s any reversing what they do to them, based on what you harvest out of them:

Greyish amoeba-shaped brain fluid. Wobbles and bounces. Extracted from a patient whose head expanded until that was all that they were.

In the early days of the Healing Church, the Great Ones were linked to the ocean, and so the cerebral patients would imbibe water, and listen for the howl of the sea. Brain fluid writhed inside the head, the initial makings of internal eyes.

“imbibe water” is an incredible innuendo for “pour dirty, parasite-filled ocean water inside of their skulls” (likely using the techniques seen in the skulls of the fishing village from the previous post. just get a funnel and see what happens). makes me a bit queasy, honestly lol. also it was a huge bust, except in a handful of cases. the most significant discovery came from the aforementioned doctor’s sister.

Image

 

on the left is a research hall patient stock enemy. they have the emaciated, pallid bodies associated with those who experience The Eldritch Truth™ (they are, in fact, reskinned labyrinth pthumerians). some have grown into giants, some are only heads, some are friendly but insane, most are hostile.

on the right is laurence’s sister, blood saint adeline. a blood saint is a woman (apparently, as all of our samples come exclusively from women) whose blood has been specially treated and cultivated to be superior in healing. adeline and another blood saint found in the main game named adella both serve up blood with bonus healing (adeline’s effect is superior by far). arianna’s dirty vileblood increases stamina regen instead. here’s all the bloods side by side with the brightness blasted up so we can see. i included iosefka in here for good measure but she is not a blood saint. it doesnt seem like the blood from the vial is hers.

Image

 

blood saints are “vessels for blood“, which i take to be literal. i think they are the results of a full blood transfusion of old blood. i mean, you run into some of these guys with the transfusion bags still attached to them so its a fair assumption. whatever the process, there are enemy patients with rotten track-marked arms that spew slow poison at you (as opposed to rapid poison, a different mechanic) whose transformation was unsuccessful. poisons are found in story significant places and enemies; most relevant at this moment the weapon obtained at the end of the DLC, the kos parasite, that spews slow poison. lore note: black and white healing church doctor armor sets protect against poisons. poison might have been a big problem in day to day life in that shithole of a town yharnam.

anyway, look again at the two lumps up there. adeline’s head is paler than the enemy versions. the more frenzied an enemy is, the redder their head (…). check out the difference between the patients that attack you with their fists and the ones that run on all fours and growl.

Image

 

remember this simple rhyme:

if its eldritch and true:
its pale and blue
if the blood is red,
its a beast ahead.
 
-shakespeare

this will come up a lot more later.

all this shit lead to at least SOME kind of information. the experiments lead to results such as the notable failures of the experiment who survived a grotesque transformation of their body but their eyeless heads collapsed. there’s also the patients in the lumenflower garden who have arcane magic and cast spells of “slow down your ps4’s frame rate”. there’s some heads just oozing around without bodies. all in all, just created some weird freaks who were on the precipice of scraping something otherworldly, but fell just short.

 

except adeline.

after partaking in multiple helpings of “brain fluid” (…), adeline hears/see something and transcribes it; a rune that reveals a sliver of the eldritch truth and what it means to be a “celestial attendant”.

milkweed. something to be cultivated and consumed to facilitate transformation.

when milkweed is equipped with the kos parasite, the hunter takes on a bizarre transformation.

Image

 

okay, it’s a reference to matango, but it also turns your ass into space broccoli for parasites to eat. the hunter moves jerkily like the parasite is piloting them ratatouille style. we can assume the brainsuckers operate on similar principles; parasites have some agency in this world.

following the events of the fishing hamlet, lady maria abandoned the hunters and took up residence in the astral clock tower above the research hall. while beloved by the patients for her compassion, she was unable to ease their torture induced suffering and was driven to despair. when the hunter finds her trapped in the hunter’s nightmare, she is forever in her final horrible moments. her wrists are slit.

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lady maria’s suicide drove gerhman over the edge. his “curious mania” for her was such that he buried her in his workshop (the grave is where you find the old hunter bone, which allows you to do maria’s quickstep. its also. where the doll sometimes prays and where you enter the hunter’s nightmare). that’s kind of normal i guess, but he also made a porcelain doll of her, and dressed it in weird frilly doll clothes completely unlike her real duds. and like. combed its hair and groomed it and shit. hey i have an idea. let’s kill him.

in his manic, feverish, obsessive grief, gerhman’s sorrow was heard. perhaps, it was the numerous echoes in his blood that drew it to him. or, maybe, it was placing the umbilical cord on the memory altar that called out to it. or a combination of both.

something stirred. and it also understood the agony of loss

 

Every Great One loses its child, and then yearns for a surrogate.

The Third Umbilical Cord precipitated the encounter with the pale moon, which beckoned the hunters and conceived the Hunter’s Dream.

you, the hunter, find this umbilical cord (kos’ umbilical cord) in an abandoned workshop beneath the official healing church workshop. this is the site where a deal was made between a nameless unknown spirit and the healing church. the hunter’s dream is a perfect replica of this workshop in its heyday, except in the hunter’s dream something resembling maria lives in quiet submission to your desires. the exchange was surprisingly equitable: maintain my dream, love my doll, never die, and i will teach you to take the echoes from the blood of these beasts that plague you and turn them into power. all i ask, in return, is merely what every great one years for.

its a weird detail, but the english translation is the only one that says that laurence and co. “beckoned” the moon. the others actually say the opposite, calling it a “chance encounter”. this inconsistency is repeated in a note you find later. i’m pretty sure it was not a deliberate act. the note just calls it “laurence and his associate’s moon monster”. like they’re responsible for it, but they didn’t necessarily want it. it just happened and they rolled with it.

we’ll catch up on most of these guys again when the hunter (you) bumbles in.

 

 

the discovery of blood entailed the discovery of beasts, and the discovery of beasts necessitated hunters.

the original group of hunters, colloquially known as “the old hunters” to differentiate them from the common riff-raff, were shaped largely by the efforts the first hunter, a man named gehrman. it is unclear what gehrman’s role was prior to his work as a hunter, but he was likely a student, as he uses the title of “master” to address willem. we know he was a close associate of a student named laurence, that he had an apprentice named maria who was once a knight of the castle cainhurst, and was a practitioner of an art called “quickening“. his focus on agility and maximizing the amount of blood spilled laid the foundation for all hunters to come.

gehrman is the inventor of the “trick weapon”, the first of which was a simple magnetic lock and hinge that changes the burial blade from a one handed knife to a scythe. the magnetic force was inherent to the iron used in the creation of the blade; the burial blade and its sister weapon the blade of mercy were forged from siderite and take advantage of the magnetic force to “transform”. these, the oldest weapons of “the workshop” (gehrman’s workshop), served an additional purpose: these astral materials contain traces of the arcane. it seems that these two weapons are the only weapons that would be capable of severing a hunter’s connection to the great ones and, by extension, the boons that come with their attention.

not that those boons have been sought or discovered yet. the arcane world was only just becoming known to the students of byrgenwerth. as of now, the explicit purpose of the burial blade was to end the seemingly endless lives of the pthumerians and beasts for good. the blade of mercy appeared to have been created as a contingency plan in the event that gehrman fell to the undead curse of blood and was entrusted with a foreigner who could take a comrade’s life graciously…or at least thoroughly.

the old hunters are a bunch of freaks. only a handful are still alive in modern yharnam. otherwise, the player will only experience them by calling them as summons for boss battles. the in game lore for the mechanics of the summon system clarifies that these hunters that can be summoned have “long since passed from the dream” but will answer to the siren call of the hunt.

some old hunters the player will encounter as major characters or boss encounters. others appear to be nondescript nobodies…at first, anyway.


every chalice dungeon (save the last one) connected to the story has a secret, fully functional, but cut fourth layer that only became accessible once hex-editing was possible. several corpses on the fourth layer of the hintertomb, home to “cesspools of noxious snakes and insects”, can be looted for evidence of unusual creatures harboring arcane power. the mysteries presented by these invertebrates captured the attention of a separate faction within byrgenwerth, sparking the study and collection of “phantasms” present (or were once present) in the labyrinth. the discovery of the augur of ebrietas, a slug (snail? the empty phantasm shells could be reasonably assumed to have belonged to the augur) that summons flailing tentacles of unknown origin, and the arcane properties of pearl slugs drove the school’s continued plunges into the depths in spite of the danger posed. part of this research involved discovering the potential beneficial parasitic qualities of these creatures, which could inhabit soft tissue, like eyes and be used to harness bizarre powers.

while continuing to investigate the ruins, byrgenwerth became aware of a possibly pthumerian fishing village where a washed up carcass of an oyster/globster monster was teeming with otherworldly parasites and carried a stillborn fetus1. the so-called “kos parasites” resemble barnacles without their shell, and judging by the appearance of the villagers these barnacles have made themselves at home on what must have once been pthumerian hosts. its unclear if the fishing hamlet’s residents were transformed against their will or deliberately cultivated the look, but the result is a gaggle of fish-like monster people with physical appearances similar to the monster on the shore. whether of their own accord or because its the will of the creatures that have taken them over, the villagers actively cultivate millions of odd slugs for mostly unknown purposes; we do know that they are used as lamp oil on a day to day basis2.

upon arrival to the village, the school and its hunters helped themselves to a little bit of genocide just for fun. villager’s heads were cut off and “treppaned” open in the search for “eyes on the inside” by forcibly removing the barnacles from their skulls. the monstrous corpse was desecrated by the byrgenwerth researchers who took her child (as the villagers of the fishing hamlet chant) and the orphan’s “umbilical cord”, a string of flesh not unlike a human umbilical cord but lined with eyes. it is NOT a literal umbilical cord, the orphan still has that attached to his body, but a translation hiccup muddied the waters on the initial understanding of the nature of the “umbilical cords”.

the NA translation is “one third of umbilical cord” leading people to erroneously believe that its one umbilical cord split into three parts (made even more confusing by the existence of four umbilical cords in the game). the EUR release got it right: it should be “third umbilical cord”. the NA release calls it a “precursor to the umbilical cord” which makes no sense in or out of context. the re-translation project provided a much more comprehensible alternative: “Only infants have [third umbilical cords], even in Great Ones. Calling it an “umbilical cord” comes from that”. as in, they are not literal umbilical cords, but they are LIKE umbilical cords in that they are only found in infants. now you have an inkling of understanding why great ones keep losing their children; the children are host to something valuable.

Provost Willem sought the Cord in order to elevate his being
and thoughts to those of a Great One, by lining his brain
with eyes. The only choice, he knew, if man were to ever
match Their greatness.

careful inspection of the umbilical cord’s art reveals that it sits in a puddle of silver liquid. the villagers chant: “a call to the bloodless, wherever they be”.


but this wasn’t just any ol’ pile of fish goo they were fucking with, it was the corpse of the great one, kos (or as some say, kosm). kos’ wrath and retribution would come in due time, as this event birthed a powerful curse: the creation of a surreal plane of torment known as the hunter’s nightmare. the hunters responsible for the massacre and those who became “blood drunk” from overdosing on blood would be snatched away into a bloody, never-ending hunt in a warped and twisted facsimile of yharnam and the fishing hamlet. blood drunk hunters, who sustained themselves entirely on imbibing blood, could be identified by their rotting eyes.

“Lay the curse of blood upon them, and their children, and their children’s children, for evermore.
Each wretched birth will plunge each child into a lifetime of misery.”

but that all comes much later.


lady maria could not tolerate her role in the fishing hamlet massacre. as she was already sickened by the use of blood blades (in spite of her familial relationship to queen annalise of cainhurst), she threw her beloved weapon into the fishing village well when she could no longer tolerate its presence. she, with others, joined laurence, the medical student, when he split from byrgenwerth to found the healing church. its not explicit that the fishing village massacre was the reason for the split, as there were ideological differences brewing that also came to a head, but a one sided genocide SEEMS like a matter that would cause a splinter between one faction that is notoriously ruthless in its methods and another that tries to be in the business of healing.


i’m going to add an editor’s note that from this point on the timeline is muddled, confusing, vague and occasionally contradictory. people have moved heaven and earth trying to make sense of the inconsistencies, but the truth of the matter is that bloodborne suffered the fromsoft late game curse and was chopped up beyond recognition at the 11th hour for whatever internal development reason. whats interesting to me is the stuff they chose to keep that’s complete and utter chaff. there are extremely rare items that do literally nothing but sit in your inventory, or quests that are completely pointless. enemies appear where they “shouldn’t” and it difficult to tell if they are trying to impart some kind of information or if we’re just getting dragon-assed in lost izalith again (if you know….you know). its very odd and i think thats what draws people back again and again.

i can give you overviews of these events in the approximate order that they happened but there is no guarantee that they happened exactly in this order or in this fashion.


the schism at byrgenwerth came down to this: willem refused to use the blood until they understood it better and has become fascinated by the existence of great ones. laurence, on the other hand, recognized the blood’s potential as miracle medicine. the instantaneous healing powers were too enticing for laurence to ignore, but willem was steadfast in his belief that humanity was not yet ready to reckon with whatever it was that was happening here; one must “fear the old blood”. willem’s distaste for use of the blood is mentioned off-hand in the rune workshop tool description.

caryll runes side note for newbies: caryll runes are a gameplay mechanic that give you buffs you can switch in and out by using an iron brand on your consciousness. the runes themselves are transcriptions of “the inhuman utterings of the Great Ones”. all but a handful of the runes were discovered/transcribed by runesmith caryll and some were explicitly secret ones, hidden from public knowledge.

almost nothing explicit is known about caryll except they were a student of byrgenwerth. the workshop tool named for them is found on a dead hunter tied to a chair as the reward for surviving the witch of hemwick boss fight. people will try to tell you that the schmuck in the chair is caryll but that’s fucking stupid. caryll was not a hunter and there’s no reason why caryll would have the means or motive to pilfer their own tool from the hunter’s dream. i dont know why this guy has it. maybe hes just an asshole and stole it from the dream to be a dick. who knows. hes just griefing us lol. classic trolling

did he fall through the ceiling into the chair. what the fuck is this lmfao. its like the witches found a way to make an interrogation room lamp without electricity. do you think they went in the room above and jumped up and down until the floor broke.

all three translations agree that caryll runes “do not rely” on using blood, so its significant when blood DOES start to appear in the runes. one could read this as indication of caryll’s transition from byrgenwerth to the healing church after deciding to follow laurence, like most of his peers. some covenant runes are filled with unknown goos and liquids, all of the runes relating to a mysterious great one named oedon (whose existence is only made known through the descriptions of “his” items) are bleeding or “contain a nuance of Blood.”


i suppose we should do a quick oedon sidebar before he becomes VERY plot relevant. formless oedon is a great one who “lacks a form, existing only in voice”. we know very little about him except he has a chapel in his name in yharnam that we use as a central hub/safe zone and he likes blood and broads. hell, who doesn’t. hes a man (?) of taste.

according to the linked caryll rune, blood is the essence of oedon and oedon is always looking for good blood. the thing about oedon is that you might be a part of that process and not even know it; an “inadvertent worshiper surreptitiously seeking precious blood” (as they say).


willem sought “eyes on the inside”, which drove him and the others to defile the great ones. but what the fuck was he on about?

in one sense, to gain “eyes on the inside” is a cutesy way of describing “insight”, or the ability to see beyond the mundane. but the scholars were also being quite literal; in order to think on higher planes they were putting slugs in their fucking head. if we do some reading between the lines on the description for the “spark hunter badge“, the description of “a style of inquiry that […] closely followed the methodology of Byrgenwerth” is almost certainly “expose yourself to it” or “use living specimens” based on, well, everything they and their protegees do.

what happens to byrgenwerth after this is hazy. we’ll hop back in occasionally, but it too suffered from the fromsoft editing hack and slash. so trying to make concrete sense of it is a fool’s errand. let’s focus on the foundation of the healing church for a while.

 


1. this video provides a great look at the model of strange black mist emitting from kos’ corpse after the final boss fight of the DLC. this is probably what they took from the fishing village, not a huge old man baby who shoots lighting and jumps around like a frog on a skillet

2.source which leads to this image

in order to make sense of the world of bloodborne, one must first make sense of the from software company “house style” or, at the very least, make an attempt to recognize the recurring themes present in their catalog of RPG titles. each addition has helped refine the central messages core to the ethos of the dev team through repetition. this makes the act of playing fromsoft games sound like a monotonous experience; fromsoft sometimes iterates in expected and annoying ways: there will always be a poison swamp, there will always be a shoeless babe, there will always be a guy waiting to kick you into a hole. but their means of obfuscating or re-framing these ideas are imaginative. a transformation into a plant has different implications and intentions depending on the setting; in bloodborne, it’s a desirable outcome caused on purpose to push human evolution beyond its bounds. in dark souls 3, it’s involuntary as part of a means of returning the world to its primordial form. if i told you that dark souls, bloodborne, and sekiro all had the same plot, you’d tell me to shut the hell up and then push me into a ravine. and yet, these games all share one very specific message that acts as the base point for the cruel, dying worlds we explore: if we could re-spawn like in a video game, it would be fucked up or what? bloodborne is no exception.


fromsoft’s creation process involves folding in real-life history and cultural knowledge that i think is lost on the majority of the western player base. i’m not sure how much of what they reference is common knowledge to japanese players, but i do feel confident in saying that bloodborne leans on these references harder than most fromsoft’s games. for example, i can reasonably argue that the history of yharnam began with a meteorite not dissimilar to one that fell in japan that was used to make legendary swords(not unlike the a select few in the game) comprised of meteoric, magnetic iron or siderite. and with the arrival of the cosmos came the discovery of the arcane.


untold eons ago, a humanoid race known as the pthumerians served slumbering mysterious, otherworldly beings, known as the great ones, “beings that might be described as gods“. the great ones spoke in “inhuman utterings” to those capable or worthy of hearing their speech. those blessed would become stronger and imbued with strange powers. at least one of these voices was successfully transcribed during the course of pthumerian history, as it appears on gravestones, altars, and as decor: “hunter“, a blood rune.

as the proliferance of the rune might suggest, pthumeru was a society revolving around the collection of blood. either as a consequence of living underground or due to becoming exposed to the deliberately vague notion of “the eldritch truth” as a consequence of their proximity to the great ones, they developed a unique and startling appearance: pallid skin, black eyes, and slacking jaws. they are very tall and gaunt with unsettling proportions. they vary in size and shape to one another, but all but the most diminutive tower over the average human.

over time, the pthumerians settled a capital city, pthumeru, and elected a leader who took the name yharnam, pthumerian queen.1 this ruler was given a ring imbued with special meaning by the great ones demonstrating her commitment to bear their child. this child would be known as a “child of blood” (the ramifications or meaning of this are not known). she still wears the ring today and waits at a bloodstained altar for the ceremony to commence. all that’s massing, it seems, is a groom.

 

what little we know of pthumerian culture we must glean from what we find in the chalice dungeons ourselves. their aristocracy wears red, they have the ability to spontaneously generate controllable flames, and their weapons are based on the real life meteoric iron swords from indonesia, the kris. fire paper is a pthumerian invention (obtainable by the player only after they obtain a badge for tomb prospectors) that allows the user to create a flame from nothing. the only enemies that drop this item are pthumerian labyrinth watchers who use flaming weapons themselves.

 

 

the serpentine shape of the weapons might be more than mere aesthetics: there are a scant few references to snakes (one of the fromsoft dev teams favorite creatures to fixate on) in a religious or elevated context in pthumerian culture.a “pilgrim” who traverses the remains of pthumeru in the modern day carries a rosary with a caduceus in place of a crucifix.

 

 
within the hintertomb, a location described as “unceremonious catacombs” without ritual significance, became a nesting ground for “cesspools of noxious snakes and insects“. these twisted clumps of snakes are a source of murky, purple slow poison, which is harvested and used as a coating in poison knives resembling the indonesian kujang. the item description strongly suggests that the poison knife is a scalpel used in a medical or research capacity that became a hunter tool/means of self-defense incidentally. in pthumeru, the poison knife is used as a weapon still by the labyrinth watchers; in the cosmically fascinated city of isz, it was used for a greater, secret arcane purpose (as hinted at by this otherwise common item only becoming available for purchase after obtaining the late game cosmic eye watcher badge). snake venom contains a blood clotting agent that turns blood into a jelly-like substance nearly identical to an item cut from the game’s final release: queenly blood2.

 

 

 

but THIS queenly blood is NOT queen yharnam’s queenly blood. yharnam’s blood is a red, rapid, dirty poison.


when the player arrives in the ruins of this civilization, evidence strongly suggests that a civil war broke out between at least two factions. the resulting schism pushed some pthumerian aristocracy to the surface3. here, they resumed their rule over their loyal subjects and became the modern day, blue-clad royalty of cainhurst castle. the evidence for the cainhurst/pthumeru connection is strong: living and hostile cainhurst knights with more modern armor can be found in the lowest levels of the pthumerian labyrinth. bloodlickers, a mosquito-like enemy that is exclusively found in cainhurst above ground, can be coerced from their hiding places in the chalice dungeons by performing visceral attacks and leaving blood splattered on the ground4. small, gold statues identical to the large, marble ones in cainhurst can be found in treasure rooms.

a collection of conspicuous portraits in cainhurst depicting the royal family and their knights and ladies includes a portrait of a bell-ringing “mad pthumerian” of the labyrinth, as well as a portrait of a man with the face of the cainhurst/pthumerian labyrinth exclusive enemy “the lost child of antiquity5. the antiquated armor (old enough to be one of the few outfits unavailable to the player) worn by the man in the portrait can be found en masse scattered on the ground of specific chalice dungeon rooms. the skeletons of the pthumerians who once occupied this armor can be found piled into disrespectful heaps pierced by a labyrinth warrior’s great sword.

bloodborne is a game about dichotomies and divergent evolutions and, perhaps, the first true split began here: the cainhurst royalty and the pthumerian royalty BOTH aspire to have the mysterious and presumably powerful child of blood as a surrogate for a great one and both have knights in their employ that work explicitly to further this goal, putting them at odds with one another. today’s cainhurst royalty maintains some of the “pthumerian look” but not to such an exaggerated degree, with the resemblance fading with each removed generation.

 

Image

pictured are some canonical cainhurst royalty and their descendants in order of relation from left to right: annalise, queen of the “vilebloods” of forsaken castle cainhurst (top left), lady maria (top middle, a cainhurst knight and “distant relative of the queen”), arianna, woman of pleasure (right; she is also the most distant descendant and prostitute. her clothing identifies her as nobility but she makes no mention of her relation to the castle whatsoever, unless you count telling a female hunter that she “doesn’t want to drag them down too”.). the bottom image is concept art of lady maria during her boss fight with a more exaggerated look that did not make it into the game.

Figure : the evolution of the “hunter” rune as seen on gravestones in pthumeru

i’m inclined to learn toward believing that yahar’gul, unseen village and hemwick charnel lane were late pthumerian settlements on the surface in service of cainhurst. this is based on the enormous sizes of the corpses in yahar’gul, the appearance of chalice dungeon pthumerians and creatures occupying the hidden city, and the sheer size of the hemwick grave women. though it can be hard to see due to all the murdering you that they’re trying to do, they too are slackjawed, thin, and pretty pale. there’s other things that only become apparent by the time the hunter comes to visit, so we’ll hold out until then.

pthumeru, and its sister cities isz and loran, rose, peaked, and died leaving behind shambling corpses of the cities they once were. though they were always a civilization of catacombs, bones, and blood, each area developed a difference single minded fascination that drove them to ruin. the careless indulgence of the blood, the maddening need to understand the cosmic, and the self-deterministic fall into savagery would all play out again in the far, far future. we are entering a cycle of stagnation. and with stagnation, fromsoft wants to hammer home to the player in every single game, comes rot.


anyway: a bazillion years later or whatever. the cainhurst royals rule over a land that includes the victorian england-ish city of yharnam, named for the forgotten queen of pthumeru (this city has become “old yharnam” by time the player arrives). the main appeal of yharnam is its proximity to a university of bold, weird research. i don’t know if it was before or after the establishment of the school, but i think yet another meteorite crashed into yharnam, opening a hole into the dungeons for the first time in who knows how long, delivering magnetic iron to the yharnamites, and introducing the hapless dopes to the cosmic for the first time. in fact, maybe more than one fell; there are a few locations in yharnam that are strange and hint at a direct proximity to the chalice dungeons. we’ll talk about it as we get there. for now, let’s stick to the lakeside university of questionable science.

the school of byrgenwerth and its scholars were once an archeological and historical research center headed by an older scholar by the name of provost willem. during the course of their studies, either by happenstance or the aforementioned meteorological event, they discovered the pthumerian labyrinths. i believe the progression that the hunter makes in the dungeons is intended to mirror the original excavation and exploration of the tombs, meaning that that byrgenwerth, much like the player character, began their journey on the outer edges of the pthumerian civilization/tomb of the gods.

if true, then their experience must have been as confounding as it is to the player. they would have encountered the ancient pthumerians in a desiccated state, witch-y women with the ability to re-animate corpses, and, most intriguing of all, a bizarre flora/fauna creature that defied all understanding. this alien looking creature is something special, a class of creature called “kin” that can, in ways not yet known to the scholars, tap into the arcane cosmos. this can be experienced first hand by the player when, upon death, the creature sucks itself into a cosmic wormhole leaving behind its titular glowing flower and a small, vestigial chunk of its body. this flower appears to be the reason why these creatures can be found reliably in the large, oddly lush and well maintained gardens of the dungeons. in the concept art, the flower has a much more distinctive twist, making it the first known indicator of anti-clockwise metamorphosis. just pin that, for now.

the floral creature also leaves behind smatterings of a precious material called “arcane haze”. but…mysteriously, ONLY the creatures being maintained in the underground gardens drop this precious resource. the sole example found outside of the dungeons, wandering the grounds of byrgenwerth aimlessly, does not.

some things only grow in the labyrinth.


the true treasure of the labyrinths, however, was not flowers or gold, but blood.

further investigation by byrgenwerth revealed an unspecified “holy medium” that would spark a pathological fascination with the ruins: a substance called ritual blood, which does not coagulate. there is ritual blood of a presumed similar quality on an altar found near the church of the good chalice, but obviously is not THE exact same ritual blood sample from this specific expedition. i believe the player was intended to intuit the connections between the ritual blood, pthumeru and byrgenwerth by introducing these new concepts one after another during a conventional playthrough. after you first read the word “byrgenwerth” and are able to ask about it, you are then instructed by an npc to fetch the pthumeru chalice (and, coincidentally, will stumble on the ritual blood needed to satiate the chalice along the way).

critically, i do not think the first encounter with “the old blood” was from an exotic source; like most ritual blood in the game, it was likely discovered in an ornate coffin housing a pthumerian corpse. while “a blood that never hardens” may not be a bombastic discovery compared to “a blood that twists you into a fucked up creature and gives you super powers”, all of the subtext in the game suggests that trying to understand the mystery of the blood was a process that took years of experimentation and countless lives. surely, as a bloodborne lore junkie/fan/casual knowledge seeker you can intuitively understand the allure of incremental discovery that drove the slow downfall of the byrgenwerth scholars? is there no moment more satisfactory than the singular internal emotional rush that comes with truly, deeply understanding even just one sliver of a mystery?


unfortunately, there was a little bit of a snag: attempts to dig into the next layer of the labyrinth (central pthumeru) were halted by the aforementioned fucked up creature with superpowers; the first encounter with a beast. this was a significant moment in yharnam history. not just because it lead to the transcription of the first6 caryll rune, but because of the implications of the discovery that failed to impress on the scholars: “The discovery of blood entailed the discovery of undesirable beasts”. that is to say: where you find blood, you will find beasts. where you take blood, beasts will follow.

okay, fine. there’s nothing canon that says it was SPECIFICALLY the beast-possessed soul (BPS) in the labyrinth. we’ve been heavy with the italics this whole section. but it’s strongly implied and most of yharnam history is intentionally obscure, leaving much to the reader imagination. just bear with me.

i believe the BPS was once a labyrinth ritekeeper turned by the scourge, which would have made it the first (unwitting) known example of a cleric beast. if we consider the similarity in height (when the ritekeepers stand), the canon knowledge that individuals with close proximity to religion (as in loran as well) transform into their own unique horned monstrosities, and that the fire throwing ability used by the BPS is unique to pthumerians, it doesn’t seem completely implausible. if you really want to get nitty-gritty into this theory, the BPS also has pale, white skin under its fur, black nails, a slender figure, and an open, gaping mouth (er, muzzle). but the question remains: for what purpose would this introduction to this concept serve at this point in the narrative/game-play?

if byrgenwerth followed the same or similar progression we do into the dungeons, they would have encountered BPS on the first layer of the central pthumeru chalice dungeon after exploring the entirety of the topmost pthumerian labyrinth. by now, the player would have almost certainly been introduced to at least one cleric-type beast explicitly labeled as such and encountered multiple references to the cleric beat phenomenon in item descriptions. consequently the player would, eventually, be intended to realize the significance of the horns on this new specimen. in my proposed timeline, the byrgenwerth scholars would have no knowledge of this facet of beasthood until it was too late. instead, this moment would spur one byrgenwerth scholar named caryll to begin to transcribe “inhuman sounds” in symbols and “beast”, a product of this unique encounter, became the first caryll rune. the only BPS outside of the chalice dungeons7 that the hunter will encounter drops this rune. it’s his roar after all.

consequently, once the power of this rune became realized, it was one of the first to become banned. in another, related rune, caryll elaborated that “beast” is a “horrific and unwelcome instinct deep within the hearts of men” but leaves the reader to infer what that instinct might be. the characters belonging to institutions that shunned beasthood became the birthplace of twisted and malformed monstrosities…yet, there are a handful of yharnamite beasts who were eager to indulge in what the scourge offered them whose transformations were far less dramatic, perhaps even enviable. one could conclude that beasthood is much more forgiving to those who accept it, BPS included. what role this deliberate beast played in pthumerian society is not immediately clear, especially as the number of beasts remaining in the entirety of pthumeru can be counted on two hands.

so what to do about undesirable beasts?


  of course, cainhurst already knew all about this dog blood bullshit. the royals were described as “long time imbibers of blood” in an item description of a weapon that has been around long enough to inspire other, shittier hunter weapons by the time you arrive on the scene. they already have a special class of servants (knights) who take care of any signs of beasthood bubbling up under their ranks with discretion. closer inspection of the kn ight’s garb reveals a blood red gemstone8 sewn into the cravat revealing cainhurst already had access to something the rest of yharnam was only beginning to discover: blood gems, little crystals that could be used to imbue weapons with greater power. whatever process causes the body to produce blood gems after death occurs nearly entirely in the chalice dungeons; there are hardly any blood gems to be found in the over-world. blood gems become stronger the deeper one heads into the labyrinth, terminating at “abyssal” blood gems.

cainhurst’s access to the dungeons might be in plain sight; there’s a weird valley at the entrance of the cainhurst map full of the worst enemy ever in the world, parasite larva, that dead ends in a strange way; its like a cave that collapsed. at its entrance is a corpse with a (unremarkable) blood gem to loot. perhaps this was once the entrance used to access pthumeru for blood and trinkets (and 8000000 statues, apparently), as evidenced by this body that has developed a weak blood gem from having died so close to the tombs. or maybe its just the royal worm pit. for the worms.


the miraculous abilities of the “old blood” in the labyrinth became the subject of fascination and research at byrgenwerth. at this point in time, the student body was appropriately wary of the substance. the overwhelming and horrific thirst for blood in pthumerian society is hard to ignore when there are corpses stacked haphazardly in enormous pools of stagnant red slime and rooms where exsanguinated bodies still hang from the ceiling in a loose pose that clearly evokes the “dangling, upside-down” nature of the hunter’s rune. this symbol from pthumerian society is a depiction of a body in the process of exsanguination. the quickest way to exsanguinate something is to cut a large artery, flip it, and let gravity take over. butchery 101.

its unclear if byrgenwerth was responsible for some/all of the central pthumeru bloodlettings or if they just learned the technique here. the potential benefits of collecting blood lead to the earliest incarnations of “hunters” as we know them. this rune would eventually be branded in the mind of anyone who “signs a contract” to become a hunter. if you think about it too hard you die and lose all of your blood (echoes). like when i try to do math.


1. the re-translation project’s re-translation of the pthumeru ihyll chalice item description states that the name “yharnam” is inherited by each queen.

2. source

3. the translated names at the bottom of this page identifies the rooms with empty cainhurst armors (number 10 in the list, arena) as “remains of a battlefield site”. this is literally the only interesting fact about chalice dungeon room names.

4. source

5. a rare, truly lousy translation. should be “bastard of cainhurst” (imo). as in the most dictionary definition sense of the word bastard as a child out of wedlock. the re-translation suggests “ancient bastard”.

6. the english release says “one of the first” but the japanese is more direct: it’s the first official rune that caryll transcribed. “hunter” and the hunter’s mark may have been grandfathered in as such later. or not. what do i know.

7. this didn’t fit well, but the BPS is an extremely odd character/creature and the game goes through great pains to demonstrate this. it appears only three times in the game and the story chalice dungeons: once in yharnam, once in central pthumeru as the first layer boss, and once in ailing loran as the first layer boss. that’s it.

BUT: using root chalices, there is a chance to spawn a special BPS as a roaming encounter who attacks not only you but other enemies as well. it can be healed with an item used to heal co-operators.

8. this item is not found in cainhurst in the released game, but its location in game files indicates it should have been.

 

on july 13th 2023, “a ghost story”, my webcomic, turned 10 years old. for people who clicked this out of curiosity and are currently thinking “she has a webcomic??” here are some quick boring numbers about the quantity of comic: there are 849 canonical pages of “a ghost story”. 900 even if you count the (unfinished, but nearly done) chapter 1 redraw. there are 9 finished “chapters” spread across 3 “books”. you can read it all for free. go do that! then you can read my overly dramatic retrospective or whatever.

i accidentally missed previous years anniversary updates, so this one legitimately snuck upon me and then clubbed me over the head repeatedly every time i tried to think about it. since the comic’s conception, i graduated college, moved to oregon, moved to rhode island, bought a house with adam, and got engaged. i cannot even BEGIN to convey the direct positive impact creating this comic brought into my life. and if you had told me 10 years ago that this seemingly impossible future of love and safety was made real because there is an audience for my cartoons, you would have to send me to the emergency room to get re-hydrated from the amount of tears that would start spewing out of me.

first off, “a ghost story” could not exist without its audience. i have tried and failed in the past to communicate the sheer enormity of my gratitude to everyone who has ever paid me the time of day when it comes to jack and maxine’s misadventures. all my attempts to impart the amount of sincere gratitude i have toward the people who go out of their way to read my little web 1.0 ass webcomic for a decade fall short. my message to everyone who has ever read “a ghost story” now or in the past or in the future, to everyone who has ever recommended it to someone else, to everyone who donated so that i could make drawing a comic my primary income, to everyone who has ever sent me words of kindness, critique, jokes, or questions, and most of all to everyone who has ever laughed at my comic…thank you. thank you. thank you. thank you!!! sincere interest in what i create has been the true force driving the comic forward for so long. that and the mental illness and such. my experience with comics has been a rollicking good time and i cannot stress enough how unusual this experience is within the field. I LOVE CREATING A GHOST STORY! IT IS MY PLEASURE!!

i have struggled to articulate in the past the joy that came with my personal experience with the Average Cartoonist Lifestyle. i end up sounding like a weird shithead, or being misunderstood as advocating for all artists to commit to living like lenny on the simpsons or, worst of all, feeling like i’m guilting people into donating in order to better my circumstances. i have made less than minimum wage the entire time i’ve made “a ghost story”. i lived on food stamps. i have had medicaid since i turned 24. i used to wear my gloves indoors in the winter because i couldn’t afford to run the heat constantly. i do not care. i was able to live according to my own developing moral principals, i was able to get the (um. extensive and still ongoing) mental health treatment i desperately needed, and i was given the irreplaceable gift to create without restraint.

part of why i can’t articulate your impact is because there are simply parts of myself and my history i do not want to share with anyone outside of a clinical setting. please read between the lines when i say: the creation of the comic heralded the happiest and safest period of my entire life, especially on a day to day basis. choosing to be a cartoonist as a career was the most defiant choice i had ever made in my life; frankly, it was explicitly for my own happiness and pleasure. but that choice would not have been an option at all were it not for you. it is a choice that changed my life.

being too candid about your life invites uncharitable scrutiny and/or else i risk becoming reduced to a barrage of descriptors about my life i have no control over; im hispanic/white, bisexual, mentally ill (and how!), and now am in the middle of grappling with the idea of having a chronic syndrome. all of these things and more have had considerable impact and influence on “a ghost story”, but anyone looking to relate to my work on those themes is likely to leave disappointed and confused. except for the mental illness one. i think that comes through. anyway: my point is that i always hoped that “a ghost story” stood on its own merits. i don’t know if it does. i would like to believe it does. or, really, that’s what i really want. i want to create something recognized by an audience as having value for their own relationship they’ve developed to it and not my own.

in my opinion, “a ghost story” is “salami” art (as stephen king once said: “I’m a salami writer. I try to write good salami, but salami is salami”) . i too try to write and draw good salami. i want every page (even and especially the ones that are difficult or are boring or i simply don’t want to do for some reason or another) to underscore my appreciation for the “a ghost story” audience. for choosing to spend your free time on my comic, anything less than my best efforts and the best work i can provide would be disrespectful.

i had, and still have, a sort of single-minded mania about this comic and this story but i am in a state of nightmarish limbo at the moment. my body is currently not capable of keeping up with my brain, which is churning constantly and filled to capacity with ideas and things i need to get out of it. things have been rough. this winter was so horrible it finally drove me into a doctors office because my hands hurt too much to hold a pen for longer than a few minutes. it was ridiculous. this tendon disorder is creating more specific problems than just swollen joints and pain.  i get trigger finger in my pinky (alarming!), carpal tunnel in my wrist (annoying!), and the stiffest fingers you can imagine. im currently going through another flare so i will go back to the doctor again just to do something for my hands so i can keep doing comics. i don’t even care about the rest of my stupid joints. if i don’t draw i will literally go insane. my fingers feel fat and clogged (really silly i know) and i get antsy if i dont at least have a sketchbook available to me. i’ve been on vacations where ive had to stop at stores and get something to draw on. one, nothing wrong with me,

i’d be lying if i said i hadn’t been putting this off for reasons other than hand pain. ever since i could remember, reflecting on my own work makes my stomach drop into a pit. i struggle with talking about the comic itself to people without feeling embarrassed. when talking about it to another human face to face, it feels like i can suddenly hear how stupid i sound. i’m also in a period of feeling unmoored and undeserving of my station in life. i’m experiencing a level of comfort that has been previously unknown to me and 10 years of success feels like it happened to me by accident. most days i feel like i’m about to step on a rug concealing a huge pit that i’m never going to be able to get out of. you know the feeling that everything good in your life can just vanish instantly. that feeling. that’s also been chasing me a lot more relentlessly lately.

well, at least we’re getting some good laughs out of it. more years please. i enjoyed this round of years.

see you next year, if i don’t forget. don’t let me forget.

-bea

p.s. here are some things to look forward to in the comic: a fired gun, a personal injury, an arrest for homicide, a date for alice,

this has been the most convoluted ass journey to figure out what’s wrong with me (physically). but despite all odds and many, many months later, i have a definitive(ish) answer: palindromic rheumatism.

“what the fuck is that?” you might be asking. its basically the diet version of an autoimmune disease. proto-rhuematoid arthritis in some cases.

here is the short version: i have an autoimmune disorder similar to rheumatoid arthritis but with a better prognosis: no long term damage to my joints unless it progresses to RA (the stats on this are all over the place). this makes drawing difficult-ish until im on a treatment plan for it. i am not stopping making the comic, but may have to acknowledge that im not going to make deadlines as easily as i once did due to the realities of my health. thank you to everyone who has been a kind ear during this time when ive been extremely anxious about what an autoimmune diagnosis would mean for my job/hobby/passion. thank you to everyone who financially supported me in spite of my unreliability these past few months. i have said this a lot in public lately, because i’m still pretty gobsmacked by it: i genuinely did not realize i was in unusual pain, primarily because i was not aware that how i felt was not normal. i had assumed random aches and pains were part of the experience of having a human body or a result of me doing something wrong.

 

ok geeze

 

longer version: ok remember when this was about straightening my leg out. i don’t care about that shit any more. they can turn backwards now, whatever. the timeline of events has been roughly this:

  1. my fucking legs and knees hurt so bad when i climb stairs or walk up a hill. the muscles burn. this is not normal for someone at my age. i need to make sure my circulation is ok or im not getting diabetes.
  2. adam and i watch a video from a video game guy we like who talks about having a mystery illness with annoyingly vague but chronic symptoms: headaches, pains, fatigue, etc. i say “that’s just what it feels like to have a human body. i don’t think doctors can fix that”. adam is baffled by this comment, which i thought was something all of humanity agreed upon: it hurts to be alive and it fucking sucks. i run this up the flagpole and the vast majority of people i talked to do not, in fact, suffer regularly. ummmm. ok. just me then.
  3. get diagnosed with funky shaped kneecap and tight hip flexors. continue to try to do mild exercises but get winded VERY easily and have trouble catching my breath. getting really worried about my heart now. i feel very lazy and stupid for struggling this bad with something so basic when i am reasonably able-bodied.
  4. go on a trip to dc for 3 days and feel the best ive felt in years. i assumed at the time, it was just due to getting out of the house. i have no trouble walking up the shitty hills of DC. hooray!! maybe the exercise is finally working!!!
  5. come home from the trip and make myself a peanut butter and jelly sandwich. i realize on the first bite that im having an allergic reaction to the fucking strawberries in the jam. every night i would make myself a pb+j with strawberry jam as a delicious late night treat. and most mornings i would pour myself a bowl of the special k with the strawberries to get all my vitamins and minerals or whatever. i have been spending the last 6 years of my life, maybe more, in a state of chronic anaphylactic shock. my legs hurt when i climb stairs because they’re not getting enough oxygen. feel even more stupid.
  6. an embarrassing number of problems are solved by simply not eating a fruit that’s actively trying to kill me. my legs are pain free, i can breathe better, my nose doesnt run constantly, i no longer have a chronic sore throat and tight chest. things are great! except since i got back from DC i’ve got this rash on my face and nothing seems to get rid of it. back to the doctor i go.
  7. my doctor asks me if i have lupus. the “house” disease that it never is?? that can’t be right. its never lupus. i look up information about lupus. it kind of sounds like i have lupus, actually. uh oh. in fact, now that i’m actually looking at the places that hurt, they’re kinda swollen.
  8. i get bounced around from specialist to specialist, from another doctor to an allergist to a rheumatologist who confirms via a very extensive blood work test that it is not lupus OR rheumatoid arthritis (RA). i go insane at about this point and i start to understand why “house” was so pissed off at the time. the shape of the rash is VERY specific to lupus, making differential diagnosis near impossible.
  9. the dermatologist gives me a face wash that takes care of the rash overnight. it was a yeast infection that simply decided to form itself in the shape of the classic “malar” or “butterfly rash” universally associated with lupus as a fun prank on me. fucking false flag!!! rash played me like a damn fiddle!
  10. on a call with my psychiatrist to renew my meds, she just fucking drops the answer in my lap after a quick look in her database after excluding lupus and RA. the rheum was right. i don’t have RA or lupus. i have RA lite that doesn’t show up on tests. this is the only thing i’ve ever felt sure of in my life because of the unique presentation of symptoms. she saved my brain from entering the unfathomable dark abyss that is self-diagnosis.

whew! isnt that just the dumbest shit you’ve ever read. the act of not eating a berry should not have had that much impact on my health. but like. man. i dont talk about this stuff unless its funny (strawberry TKO) because 1. its off-putting to everyone but people who revel in the idea of being sick 2. i value my privacy despite sharing all the stupid shit i do lol. i have to talk about this one because it directly impacts my work and i have a very kind and enthusiastic audience to whom i owe explanations for my flakiness for the past months.

 

my symptoms should come in the form of “flares”; i will be symptomatic for some time in between periods of remission but the duration of these is completely random. i just went through probably the worst flare ive had in recent memory and i probably have a little more time left with it before it finally fucks off. the unique features of PA that make me certain its the one are:

  • the swelling only last a few hours at most and sometimes it’s only a few minutes.
  • the swelling is not the same joint every time or consistent. it has favorite spots, like the tips of my fingers or my shoulder but attacks do not follow any pattern or occur after exposure or trauma.
  • multiple joints can be affected at once
  • my joints are normal in-between attacks.

transitory inflammation that clears itself up before the lunch hour is over is a really weird beast when you compare it to lupus or RA, which are persistent and damaging. its also impossible to show to a doctor unless i happen to get “lucky” and start bloating while in the office. so i still have one more tedious stop on this healthcare journey: getting a doctor to agree with me, some moron, so i can get the treatment i need. all i need to do is cross this final hurdle, because treatment works. i know because we tried. even strong NSAIDS are enough to keep me from feeling like my ankle is made of rotting wood or my finger tips from throbbing for hours. 

ill tell you this, now that i know it’s not normal to feel this way i can say out loud with no shame: it hurts like a son of a bitch.

thus concludes leg saga. what the fuck

 

intro: dont get your hopes up

look, i’m going to be straight up with you: there’s no messy drama or fallout that caused this. no juicy deets or salacious rumors to slurp down. you know if this were the case, i would have erupted across my various social medias in a frenzied rage with all the delicacy of a bull in a china shop partly for entertainment purposes. instead, this will probably be a boring at best navel gaze where i try to walk the line between pragmatically trying to explain why i left and moral grandstanding. because leaving abruptly looks weird externally, i do actually have to explain why instead of just mysteriously leaving during a period of time where i am being an obnoxious asshole. a combination of disdain for the current cultural zeitgeist and a growing culture of disrespect toward audiences has culminated in my online behavior devolving into the online version of grabbing people saying stupid shit on the street and shaking them very hard. this is something an insane person would do. i know.

the commodification and increasingly blatant commercialization of an art format that could once arguably be compared to other amateur transgressive arts (ex: underground comix, tijuana bibles) is borderline heartbreaking. not to be too dramatic, but i want to start smashing things like im a monster from the rampage arcade game to scare the NIMBYs away before they start building escape rooms where the fetish web comics used to be. there is no place unspoiled by the poison of advertising and sponsorships. except…

 

 

trying to make money in comics is a fool’s errand. go make furry porn commissions if you want to make money doing art! you’re completely out of your mind if you go into the arts to make money. full on detachment from reality if you choose comics. they should commit you if you choose web comics.

 

at hive:

i think people have a wildly different perception regarding the popularity of A Ghost Story so i have approximate data to give people an idea. having culled the SHIT out of my analytics results to remove bot traffic, i think i have relatively accurate results, i get about 1000 unique visitors a month (generously rounding up lol), about half of them are regulars, and 10% of them donate to patreon (this is, imo, an unfathomably large amount lol. shocking and humbling. thank you for your continued support of me in spite of [gestures]).  i feel like a small comic 99% of the time, but man. 1,000 is a big number. i can at least reasonably assume, i’m PRETTY sure, that i was a comparatively small comic in hiveworks.

my monthly payout was roughly $100 a month (and merch sales, if applicable) and their services included web site help, dealing with any merch sales, and site hosting in exchange for running banner ads (which have been a fixture on web comics since the conception of google’s ad program; remember the homestuck bidding wars??). banner ads felt like a small and reasonable compromise to be included in something that felt like a weird pipe dream. in certain circles, a hiveworks invitation was a stamp of quality with prestige; i was very aware of the company i was invited into keep and was initially pretty concerned with how my presence reflected onto them and their work. i was going through some serious brain problems due to a deeply stupid relationship and, as a result, i did my best to keep my head down, stay out of people’s way, and focus on not bringing undue shame to something i was well aware i was completely unsuited for. i had (and frankly, still have) no idea why i was chosen as i had not applied. i cannot stress enough that i was under no delusions as to the quality of my comic lol. my perception was that someone had stuck their neck out to make a special exception for me and i was constantly on the verge of fucking it up and humiliating them.

it was a very off-balance exchange extremely in my favor, and i was aware of this. especially since, being frank and honest here, i was bringing absolutely nothing to the table for them. i don’t want to put words in anyone’s mouth, but its a reasonable conclusion that i was more trouble than i was worth, given the infinitesimal worth.

the vast majority of hiveworks readers completely bounced off my comic, which makes perfect sense given the hiveworks audience is i think more interested in the genre they primarily host: fantasy and magical realism. in comparison, “a ghost story” is a slow, slooow burn about federal bureaucracy and being insane with extremely amateur art; i know what i am! and that’s fine! but i became a little resentful (and i tried not to! honest!) after 7 years of perpetually being put on a back burner. it felt like i was being strung along for reasons beyond my comprehension or as the baseline of acceptable awfulness for the website’s quality. someone has to be the “worst”, objectively. it’s not a great feeling to know it, coming to terms with it i think was much healthier than trying to fight it. it was a really good driving force to keep my mind off the nightmare of my life at that point and improve my art a lot.

AGS’ irrelevance was underscored by it being mentioned once over the course of 7 years on official social media networks, upon which a great deal of importance was placed. but frankly, there is nothing worse than dealing with the guy who sucks whining for the spotlight as though they are clueless as to why they are getting the shaft. so i simply achieved enlightenment by getting over it and realizing where i was in the hierarchy and how lucky i was to have so much shit done for me. i was (am, unbelievably. it never gets less wild when i sit down and really think about it) making enough through patreon that the $100 became my monthly fun money while i lived in oregon. it was welcome, but not essential.

a lot of real life, awful things happened that suck and couldn’t be avoided: one of the main points of communication and organization became terribly ill, COVID happened and obliterated shipping and manufacturing rates for apparently all eternity, uhhh the fabric of reality began to unravel lol. it’s been a terrible couple of years. i want to underscore this stuff so that people understand i was not wronged greatly in the grand scheme of things.

there are things that started to chip away at me over time, which made me question if i was a good fit at all. genuinely: the only thing i want to do is to try to live happily within my morals doing what i love to do. even and especially if it means living very broke. that’s the exchange i’m consciously choosing to make when i pick up the pen every day. due to the generosity of the people who support me or have supported me at any time (special shout out to adam, who puts up with this shit for some reason), i am able to do that. i contribute a proportional amount to the household now but tried to be (was??) 50/50 or 25/25/25/25 when i had roommates. i don’t want my one unyielding selfish choice to be anyone else’s burden.

i was told by another artist in hiveworks that my confrontational behavior could be a poor reflection on the brand, which became the tipping point in my choice to leave. to be clear, no one in charge told me this, but even conceptually i was not comfortable representing a company that i felt i was a member of out of obligation or inertia. i didn’t belong there and my presence was an active detriment instead of a tolerated nuisance.

anyway:

when the offer to leave was presented, i didn’t feel regret, or anxiety, or upset at all. i felt a placid sense of relief. i COULD leave. that’s TRUE. i had been kicking it around on my private twitter for a few months going back and forth with myself over what was more important to me: being able to take care of myself financially or doing something about my own hypocrisy that kept me up at night. if my incessant argument is that advertising based commercialization is a societal poison, then i need to put my money where my mouth is. and if i’m consistently annoying, i need to leave as a courtesy to everyone else.

i don’t regret my time with hive at all, but the overarching transformation from a collection of cartoonists to a brand is not where i want to take my art. i can’t bring myself to work even within the proximity of seven seas, a deeply abhorrent company. i am completely disinterested in wasting time or energy worrying about “the algorithm” because i don’t make comics for the computer’s sake and recognize that there’s a finite number of people interested in web comics in the world and an even more finite amount of money to spend on luxuries (because none of us have any money lol). i don’t want to repeat the familiar cycle of lamenting the death of art as we know it every 6 months.

people who are choosing to spend their limited funds supporting me are making a deliberate choice to elevate my presence in their life. i want and need to keep this in mind at all times, because it drives my attitudes toward what i want to choose to focus on. i want to keep my art (“art”) free with additional goodies being as reasonably priced as possible in the hopes that in this way we scratch each other’s back. making money drawing comics is a ridiculous privilege granted to me by people willing to sacrifice their time and money to me; i need to be thinking more about all that i have instead of worrying about what i don’t.